Graphics Display Controllers
Product Selection Tools
Documentation
- Click here to view the fact sheet of an overview of all Fujitsu’s GDCs
Click here to view the fact sheet of an overview of all Fujitsu’s GDCs
- Click here to view the fact sheet on the MB86276 'Lime' GDC for 2D applications
Click here to view the fact sheet on the MB86276 GDC for 2D applications
- Click here to view the fact sheet on the MB86296 'Coral-PA' GDC for 3D applications
Click here to view the fact sheet on the MB86296 GDC for 3D applications
- Click here to view the fact sheet on the MB86R01 'Jade' GDC for 3D applications
Click here to view the fact sheet on the MB86R01 'Jade' GDC for 3D applications
Summary of Features: GDCs
| Scarlet MB86291A |
Coral-Q MB86293 |
Coral-B MB86294 |
Coral-PA MB86296 |
Lime MB86276 |
Mint MB86277 |
Carmine MB86297A |
Jade GDC Core MB86R01 |
Indigo MB88F332 |
|
| Internal Operation Clock (Max.) (GE/N-GE) |
100MHz | 166/133 MHz | 133MHz | 100MHz | 266/ 133MHz |
166MHz | 80MHz | ||
| No. of Layers |
4 | 6, including 1 alpha plane | 8, including 4 alpha plane |
6, including 1 alpha plane |
4 | ||||
| Max. Graphics Memory |
Built-in SDRAM 2MB | SDRAM 64 MB | SDRAM 64 MB (32-bit, 133MHz) |
SDRAM 64 MB |
DDR SDRAM up to 128 MB (32/64 bit, 133MHz) |
DDR2 SDRAM up to 512 Mbit (32-bit, 166MHz) |
|||
| CPU Interface¹ |
Parallel 32-bit | PCI 33MHz | Parallel 16/32 bit, add/data muxed or separate |
Parallel 32-bit | PCI 66MHz |
32-bit AHB bus of the SOC @ 83MHz | SPI, APIX | ||
| Video Output |
RGB digital /analog |
RGB digital | RGB digital/ analog |
RGB digital/ analog, single or dual |
RGB digital, single or dual output |
RGB digital/ analog |
RGB digital, dual and independent display outputs |
RGB, TCON, RSDS |
|
| Independent Dual Video Output Resolution² |
N/A | N/A | N/A | No | No | N/A | Yes | Yes | N/A |
| Video Capture (formats) |
YUV422 | N/A | YUV422 | YUV422/RGB | YUV422 | Dual independent inputs – YUV x 2 or RGB + YUV | APIX | ||
| Input Video Scaling |
Video down scaling | N/A | Video down scaling | Video up + down scaling |
Video down scaling | Video up + down scaling |
No | ||
| Other Interfaces |
I²C | N/A | I²C | I²C, GPIO | I²C | See Comment 3 | |||
| Geometry Engine |
Yes | No | Yes | No | |||||
| Rendering Engine |
Yes | Yes (2D + Z-Buffer for 3D) |
Yes | Just Sprite Engine |
|||||
| Max. Resolution & Pixel Clock |
1024x768 67MHz |
1280x768 80MHz |
1024x768 67MHz |
1280x768 106MHz |
1024x768 67MHz |
1280x480 48MHz |
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| Color Depth Display (bpp) |
8,16 | 8,16,24 | 1, 2, 4, 8, 16, 24bpp |
||||||
| Color Depth Rendering (bpp) |
8,16 | 8,16,24 | 8,16 | 1, 2, 4, 8, 16, 24bpp |
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| Operating Voltage (V) |
I/O: 3.3V Core: 2.5V |
I/O: 3.3V Core: 1.8V |
I/O: 3.3V SDRAM: 2.5V Core: 1.2V |
I/O: 3.3V SDRAM: 1.8V Core: 1.2V |
I/O: 5V I/O: 3.3V Core:1.8V |
||||
| Typical Current/ Power Consumption |
680mA @ 100MHz |
530mA | 550mA | 600mA | 220mA | Less than 1W estimated |
Less than 2W | Typically less than 1W |
Less than 0.5W |
| Package |
QFP208 | QFP256 | QFP256 / BGA256 |
BGA256 | BGA320 | LQFP256 | TEBGA543 | PBGA484 | LQFP204 |
| Pin Pitch / Ball Pitch |
0.50mm | 0.40mm | 0.40mm /1.27mm |
1.27mm | 1.27mm | 0.40mm | 1.0mm | 1.0mm | 0.50mm |
Acronym: 1)GE: Geometry Engine 2) N-GE: Non-Geometry Engine
1 Glueless connection of parallel CPU interface to SH 3 / 4, V832, Fujitsu FR CPUs
2 Whether the multiple video outputs can have different video timing and display resolution
3 Jade is an SOC with ARM926EJ-S core and Peripherals I/Os (IDE, USB, I2S, SPI, PWM, ADC, SD, UART, DMAC etc). For details, please refer to the Fujitsu web site.
Appendix: Some useful details
1-Internal Operation Clock:It is the clock that is provided to the internal blocks, such as Geometry and Rendering Engine.
2-Layer: A layer is an independent frame of graphics that can displayed on the panel. Each layer has its own area allocated in the memory.
3-Graphics Memeory: It is required to provide a buffer memory for drawing and display frames, polygon drawings, Z buffering, display list and video capture. Scarlet and Olive have a built-in memory, while others use external memory with 32-bit or 64-bit bus width.
4-Geometry Engine: This engine processes the coordinates to perform operations such as Model View Port Transformation, Clipping, Back Face Culling and View Port Transformation. The use of geometry Engine off loads the Host CPU from carrying out these tasks.
5-Rendering Engine: The rendering engine performs functions such as texture mapping, figure drawing (primitive, polygons, triangles), anti-aliasing, bit map processing, alpha blending and others.
Please refer to Ordering Information on how to order a device or its evaluation board
