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ICT in Sports


FSTJ 2018-9 Cover Image

Vol. 54, No. 4, September 2018

With a series of major international sporting events to be held in Japan over the next few years, Fujitsu is providing technologies and solutions for the sports business market to enhance the "playing," "watching," and "supporting" of sports. This issue introduces technologies to support a digital sports platform, solutions to support digital sports marketing for expanding the sports fan base, solutions to support major sporting events, and application examples of sports ICT.

Japanese version: Magazine FUJITSU (Vol. 69, No. 2, March 2018)

ArticlesRelated Information

Related Information

3D Sensing Technology for Real-Time Quantification of Athletes' Movements

  • Fujitsu's Activities for Gymnastics (YouTube FUJITSU Japan)
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Image Analysis Technologies to Realize "Dream Arenas"

  • [Fujitsu TV Commercial] 3D Sensing Technology, 60 seconds (YouTube FUJITSU Japan)
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Digital Technology to Support Next-Generation Stadiums/Arenas

UX Design Maximizes the Appeal of Sports

  • B.LIVE in TOKYO (YouTube FUJITSU Japan)
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System Platform Supporting Major Sporting Events

Cybersecurity Solutions for Major International Events

ICT-Based Judging Support System for Artistic Gymnastics and Intended New World Created Through 3D Sensing Technology

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