FUJITSU

Graphics Display Controllers

Product Selection Tools

Documentation

Summary of Features: GDCs

Scarlet
MB86291A
Coral-Q
MB86293
Coral-B
MB86294
Coral-PA
MB86296
Lime
MB86276
Mint
MB86277
Carmine
MB86297A
Jade GDC Core
MB86R01
Indigo
MB88F332
Internal Operation Clock (Max.)
(GE/N-GE)

100MHz 166/133 MHz 133MHz 100MHz 266/
133MHz
166MHz 80MHz
No. of
Layers

4 6, including 1 alpha plane 8,
including
4 alpha
plane
6, including
1 alpha plane
4
Max.
Graphics
Memory

Built-in SDRAM 2MB SDRAM 64 MB SDRAM
64 MB
(32-bit, 133MHz)
SDRAM
64 MB
DDR
SDRAM
up to 128 MB
(32/64 bit, 133MHz)
DDR2
SDRAM
up to
512 Mbit
(32-bit, 166MHz)

CPU
Interface¹

Parallel 32-bit PCI 33MHz Parallel 16/32 bit,
add/data muxed
or separate
Parallel 32-bit PCI
66MHz
32-bit AHB bus of the SOC @ 83MHz SPI, APIX
Video
Output

RGB digital
/analog
RGB digital RGB
digital/
analog
RGB digital/
analog, single
or dual
RGB digital,
single or
dual output
RGB digital/
analog
RGB digital, dual
and independent
display outputs
RGB, TCON,
RSDS
Independent Dual Video Output Resolution²
N/A N/A N/A No No N/A Yes Yes N/A
Video
Capture
(formats)

YUV422 N/A YUV422 YUV422/RGB YUV422 Dual independent inputs – YUV x 2 or RGB + YUV APIX
Input Video Scaling
Video down scaling N/A Video down scaling Video up +
down scaling
Video down scaling Video up +
down scaling
No
Other Interfaces
I²C N/A I²C I²C, GPIO I²C See Comment 3
Geometry Engine
Yes No Yes No
Rendering Engine
Yes Yes
(2D + Z-Buffer
for 3D)
Yes Just
Sprite
Engine
Max. Resolution & Pixel Clock
1024x768
67MHz
1280x768
80MHz
1024x768
67MHz
1280x768
106MHz
1024x768
67MHz
1280x480
48MHz
Color Depth Display (bpp)
8,16 8,16,24 1, 2, 4, 8, 16,
24bpp
Color Depth Rendering (bpp)
8,16 8,16,24 8,16 1, 2, 4, 8, 16,
24bpp
Operating Voltage (V)
I/O: 3.3V
Core: 2.5V
I/O: 3.3V
Core: 1.8V
I/O: 3.3V
SDRAM: 2.5V
Core: 1.2V
I/O: 3.3V
SDRAM: 1.8V
Core: 1.2V
I/O: 5V
I/O: 3.3V
Core:1.8V
Typical
Current/
Power
Consumption

680mA @
100MHz
530mA 550mA 600mA 220mA Less than
1W

estimated
Less than 2W Typically
less than
1W
Less than 0.5W
Package
QFP208 QFP256 QFP256 /
BGA256
BGA256 BGA320 LQFP256 TEBGA543 PBGA484 LQFP204
Pin Pitch / Ball Pitch
0.50mm 0.40mm 0.40mm
/1.27mm
1.27mm 1.27mm 0.40mm 1.0mm 1.0mm 0.50mm

Acronym: 1)GE: Geometry Engine 2) N-GE: Non-Geometry Engine

1 Glueless connection of parallel CPU interface to SH 3 / 4, V832, Fujitsu FR CPUs

2 Whether the multiple video outputs can have different video timing and display resolution

3 Jade is an SOC with ARM926EJ-S core and Peripherals I/Os (IDE, USB, I2S, SPI, PWM, ADC, SD, UART, DMAC etc). For details, please refer to the Fujitsu web site.

Appendix: Some useful details

1-Internal Operation Clock:It is the clock that is provided to the internal blocks, such as Geometry and Rendering Engine.

2-Layer: A layer is an independent frame of graphics that can displayed on the panel. Each layer has its own area allocated in the memory.

3-Graphics Memeory: It is required to provide a buffer memory for drawing and display frames, polygon drawings, Z buffering, display list and video capture. Scarlet and Olive have a built-in memory, while others use external memory with 32-bit or 64-bit bus width.

4-Geometry Engine: This engine processes the coordinates to perform operations such as Model View Port Transformation, Clipping, Back Face Culling and View Port Transformation. The use of geometry Engine off loads the Host CPU from carrying out these tasks.

5-Rendering Engine: The rendering engine performs functions such as texture mapping, figure drawing (primitive, polygons, triangles), anti-aliasing, bit map processing, alpha blending and others.

Please refer to Ordering Information on how to order a device or its evaluation board